You don't have to hand off (or hand on) planes from/to the tower or other controllers.When a plane wants your attention, it has a flashing blue ring, until you select it.When a plane is not in your control, it has a smaller label of just two lines.destination (only if other than main airport).ground speed (in knots), weight category ( Light, medium, Heavy or Super J), mode (ils/direct/hold).current altitude and selected altitude (in feet divided by 100),.An aircraft label has the following lines of info:.are delayed (not landed within about 30 minutes).abort the approach (runway occupied, too high altitude etc.),.divert (leave the airspace at the 30 NM boundary), also if they are departures but fly at or below FL90 when leaving the airspace,.fly too close to eachother (in general: overlapping circles and altitude difference less than 1000 feet),.For New York, departing planes fly on a heading initially, so you'll have to manually enable SID to clear planes to the departure fix. The airspace boundary is displayed as the outer circle (radius 30 NM, 30 nautical miles). Make sure to activate SID mode at some point again and continue the climb so that the plane has climbed above FL90 before passing the boundary of the airspace. When you disable SID, the climb altitude is also restricted to FL90. Optionally, a heading can be given by disabling ' SID' mode temporary. Other altitudes can be selected but keep in mind that eventually the plane has to continue the climb to FL130. This can be done, when it's safe, by just one click to select FL130. Departing aircraft determine their heading and speed themselves they only require an instruction to climb to a higher altitude.Then there's also the high score: the highest game score you ever reached on your device (unless you cleared the app data). This number is the maximum of what your skill value has been in the current game. At the top left you see your current game score.Give it new vectors to the ILS, now with more distance behind the leading plane. If a plane is about to land on a runway that is still occupied by another plane, it will go around: it climbs to 2000 feet and ILS mode is deactivated. Try a new line-up at a lower altitude, so it will capture the glideslope from below. If a plane is too high on the ILS (flying above the glideslope) it will eventually call 'missed approach'.The skill score represents how well you are managing the airspace and it also determines the number of planes you will have to control simultaneously, so a score of 8.4 will give you about 8 planes to control. You always get at least 0.1 skill points per plane handed over to the tower. The amount of skill points you score per plane depends on your current skill score. When a plane is established on the ILS, it will be handed over the tower and then you score some skill points.Once a plane is on a correct intercept course to the ILS path, it will follow the ILS automatically to the runway. Examples of correct ways to guide a plane to the ILS are displayed in-game by yellow arrows: fly planes via those arrows, with an altitude of 2000 feet and ILS mode enabled, so the plane will capture it correctly. The plane has to be flying on the localizer (the lateral ILS component) before it will capture the glideslope (the vertical component the descent path of the ILS). the plane has to be descended low enough to intercept the glideslope the blue circles mark the altitudes of 2000, 30 feet.the plane intercepts the ILS line at a shallow heading of 60 degrees or less with respect to the runway heading (in reality they use 30 degrees or less),.the ILS mode of the plane is activated,.In order to capture this ILS beam and land, a plane must comply to these conditions: Guide the planes to this blue line, far enough from the runway. The runway is the thick blue line in the middle of the radar screen, and the ILS path is the thin blue line extending from the runway. Sequence the randomly generated arrivals to the ILS (Instrument Landing System) of a landing runway.
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